Welcome to the ninth installment of the
EVE Blog Banter and its
first contest, the monthly EVE Online blogging extravaganza created by
CrazyKinux. The
EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed
here. Check out other
EVE Blog Banter articles at the bottom of this post!
Last month
Ga'len asked us which game mechanic we would most like to see added to EVE. This month
Keith "WebMandrill" Nielson proposes to reverse the question and ask what may be a controversial question
: "Which game mechanic would you most like to see removed completely from EVE and why? I can see this getting quite heated so lets keep it civil eh?"
The game mechanic I would like to see removed from the game is ECM and ECCM in their current form. In this post I will explain to you why I’d like to see them removed and I even have a proposal for what to replace them with.
First off ECM is the only racial e-war type that has dedicated counter modules. I exclude rigs here on purpose since I feel rigging against a racial e-war type is silly as they are permanent and don’t come cheap. There are – and correct me if I am wrong here – no modules that counter target painting, one module that enhances weapon tracking (versus tracking disruption, so could be considered the only exception), yet sensor boosters form a true counter again dampeners AND weapon range disruption (twice range versus range, once signature versus signature). I have sadly not had the time to hop on SiSi or even search the forums for test results on the effectiveness of all counters but I assume that just like ECCM does not nullify the effect of ECM that a tracking enhancer does not nullify the effect of tracking disruption entirely and so forth, especially when skills come in to play. With all this in mind how is racial e-war balanced? Target painting you can’t do squat about, and range disruption / dampening and signature dampening are ALL countered by the same module providing you have both scripts on hand. And sensor boosters also give you an advantage of having more range and faster locking time against any other target.
But this post was not about the imbalance in racial e-war in general, but specifically about ECM. So why pick on ECM when there is a general imbalance? Because if an ECM cycle hits you can’t fight back. Ignoring the e-war that has a counter this leaves us with just target painting, but with this applied you can still win a fight if you brought superior damage. If I jam your ship that could kill me in three hits, and you get one lucky hit off before you die, you’re screwed. Considering that the bigger ECM ships can hold multiple targets jammed bringing friends don’t help you either.
Now you must think, why haven’t I mentioned drones yet? Simple, not all ships have a drone bay. Granted, Caldari ships suffer from this the most but they also have the most powerful e-war type. But to use an example that springs to mind the Zealot has no drone bay either. So keeping some ECM drones handy for an escape is no option here. And notice how I say ECM drones and not the other types of e-war drones. But that also is a separate discussion overlapping a lot of the racial e-war imbalance.
My personal ship focus lies with force recons and here is what I draw my inspiration from when it comes to an ECM redesign. We all know and fear the falcon even after the recent ECM changes. Solo play in one is still tricky business and in fleets they still turn the tide quicker than any other recon can. A solo setup will typically have a reliable tank and is certainly helped in damage dealing by its new drone bay. But a falcon in fleets will just stack up those ECM jammers (as ECM doesn’t stack, the chance is calculated individually per module) and happily jam from a fair range. Add to that a falcon can now pack ECM drones for even more ECM goodness which is arguably a buff.
So what do I propose then? Let’s review our racial e-war types again: Target painting is an offensive form of e-war. For defensive e-war we have disruptors that work against turrets, and dampeners that cover turrets and launchers just as ECM does. Maybe a little light bulb just popped up over your head just now, but if it hasn’t, there is a no dedicated counter for missiles. And that is what I would like to see ECM changed to. It could be done in different ways, and even work with scripts. Jamming after all doesn’t only mean electronic systems getting disrupted, but also a change getting stuck in the loading mechanism or barrel. Or it could mean the missile itself gets jammed. A bit alike to defender missiles but instead of blowing it up you send a burst to the electronics of the charge so it loses its pre-programmed course.
This does of course not balance e-war entirely. And the whole balancing goes way over my head as so many factors play a role in it. I am sure the observant reader can find a flaw or two in what I have written thus far. To really balance it evenly you need to review the whole thing from the ground up with a lot of statistics at hand. Which is what the people at CCP ultimately have the best resources for. However this could be a first step in the right direction. It removes a “godmode” mechanic and replaces it by something on par with the Amarr equivalent leaving just Gallente and Minmatar e-war to be sorted out.
List of Participants:
- Diary of a Space Jockey, Blog Banter: BE GONE!
- EVE Newb, (EVE) Remove You
- Miner With Fangs, Blog Banter - It's the Scotch
- The Eden Explorer, Blog Banter: The Map! The Map!
- The Wandering Druid of Tranquility, "Beacons, beacons, beacons, beacons, beacons, mushroom, MUSHROOM!!!"
- Inner Sanctum of the Ninveah, Kill the Rats
- Mercspector @ EVE, Scotty
- EVE's Weekend Warrior, EVE Blog Banter #9
- A Merry Life and a Short One, Eve Blog Banter #9: Why Won't You Die?
- Into the unknown with gun and camera, Blog Banter – The Hokey Cokey
- The Flightless Geek, EVE Blog Banter #9: Remove a Game Mechanic
- Sweet Little Bad Girl, Blog Banter 9: Who is Nibbling at My House?
- One Man and His Spaceship, Blog Banter 9: What could you do without?
- Life in Low Sec, EVE Blog Banter #9: Stop Tarnishing My Halo
- Cle Demaari: Citizen, Blog Banter #9: Training for all my men!
- A Mule in EVE, He who giveth, also taketh away?
- Dense Veldspar, Blog Banter 9
- Morphisat’s Blog, Blog Banter #9 – Randomness Be Gone !
- Facepalm's Blog, EVE Blog Banter #9: What a new pilot could do without
- Memoires of New Eden, You're Fired
- Kyle Langdon's Journeys in EVE, EVE Blog Banter #9 Titans? What's a Titan?
- Achernar, The gates! The gates are down!
- Speed Fairy, EVE Blog Banter #9: Down with Downtime!
- I am Keith Neilson, EVE Blog Banter #9-F**K Da Police
- Ripe Lacunae, The UI… Where do I begin… (Eve Blog Banter #9)
- Clown Punchers, EvE Blogs: What game mechanic would you get rid of?
- Estel Arador Corp Services, You've got mail
- Epic Slant, Let Mom and Pop Play: EVE Blog Banter #9
- Deaf Plasma's EVE Musings, Blog Banter #9 - Removal of Anchoring Delay of POS modules
- Podded Once Again, Blog Banter #9 - Do we really need to go AFK?
- Postcards from EVE, 2009.07.02.00.29.06
- Harbinger Zero, Blog Banter #9 – War Declarations & Sec Status
- Warp Scrammed, Blog Banter 9 – Never Too Fast
- Ecaf Ersa (EVE Mag), Can a Tractor Tractor a Can?
- Thoughts from an Accidental Minmatar Revolutionary, EVE Blog Banter #9 - Aggression timers, WTs and Stargates
- Mike Azariah, I don't put much stock in it...
- Rettic's Log, Blog Banter: Overview Overload
- A Sebiestor Scholar, [OOC] EVE Blog Banter #9: Slaves
- Diary of a pod pilot, [OOC] EVE blog banter #9: Because of Falcon
- Roc's Ramblings, Blog Banter #9 – Taking Things Slow
- The Gaming-Griefer, EVE Sucks, But I Love It: The Memoir of a Masochist
- Letrange's EVE Blog, Blog Banter #9: Bye Bye Learning Skills
- Lyietfinvar, Remove that monopoly
- Sceadugenga, Blog Banter #9
- Industrialist with Teeth, EVE Blog Banter #9